DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to DirectX, DirectX 12, HLSL that has been praised by professionals and beginners alike.
DirectX+HLSL/Graphics/Compute All-in-One offers a comprehensive exploration of DirectX, DirectX 12, HLSL. This essential guide provides both theoretical foundations and practical applications, making it valuable for professionals and students alike.
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Essential reading for anyone interested in DirectX. Clear, concise, and packed with insights.
Reviewed on December 13, 2025
DirectX+HLSL/Graphics/Compute All-in-One delivers exactly what it promises - expert knowledge on DirectX in an accessible format.
Reviewed on October 8, 2025
While DirectX+HLSL/Graphics/Compute All-in-One makes valuable contributions to the field of Computer Graphics, it occasionally oversimplifies complex issues around DirectX 12.
Reviewed on November 8, 2025
DirectX+HLSL/Graphics/Compute All-in-One delivers exactly what it promises - expert knowledge on DirectX in an accessible format.
Reviewed on October 17, 2025
This book came into my life at just the right time. I've been struggling with DirectX 12 in my work, and the practical advice in DirectX+HLSL/Graphics/Compute All-in-One has been transformative.
Reviewed on October 11, 2025
This book came into my life at just the right time. I've been struggling with DirectX 12 in my work, and the practical advice in DirectX+HLSL/Graphics/Compute All-in-One has been transformative.
Reviewed on October 8, 2025
In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.
Reviewed on October 6, 2025
While DirectX+HLSL/Graphics/Compute All-in-One makes valuable contributions to the field of Computer Graphics, it occasionally oversimplifies complex issues around DirectX 12.
Reviewed on October 16, 2025
This book came into my life at just the right time. I've been struggling with DirectX 12 in my work, and the practical advice in DirectX+HLSL/Graphics/Compute All-in-One has been transformative.
Reviewed on November 5, 2025
DirectX+HLSL/Graphics/Compute All-in-One presents a well-researched analysis of DirectX, offering new perspectives grounded in the latest academic findings.
Reviewed on October 7, 2025
DirectX+HLSL/Graphics/Compute All-in-One delivers exactly what it promises - expert knowledge on DirectX in an accessible format.
Reviewed on November 10, 2025
Although DirectX+HLSL/Graphics/Compute All-in-One presents a fascinating take on DirectX 12, certain sections could benefit from deeper exploration.
Reviewed on October 26, 2025www.theguardian.com • Dec 23, 2025
Zampella created the template for multiplayer shooters that is still used today, and his cinematic and epic military, sci-fi and Star Wars games thrilled and moved millions• Vince Zampella dies aged...
Read Full Articlewww.pcgamer.com • Dec 24, 2025
…and three not-so-shining examples. Oh dear. ...
Read Full Article| Title: | DirectX+HLSL/Graphics/Compute All-in-One |
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| ISBN: | 9798289659729 |
| Publication Date: | June 25, 2025 |
| Categories: | Computer Graphics, Game Development, Programming, Software Development, GPU Computing |
Expert in Computer Graphics with over 15 years of experience. Published researcher and industry consultant.
Further information available at https://xbdev.net/directx3dx/directxallinone/ (content).
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